
Not only is the mod completely functional from the beginning of the game to its end, you can also adjust how far behind or to the side you want it to be. It’s not a simple one-trick script, however. And while this new mod eliminates some of the scares, it does harken back to the original game that originally re-vitalized the series in Resident Evil 4.Ĭourtesy of the kind folks at Residence of Evil, a new mod created by cheezeit over at Nexus Mods reworks the 1st person camera of REVII, and turns it into an over-the-shoulder 3rd person camera that’s immediately reminiscent of RE4‘s camera. What are the unique weapons? And the prices?:Įach weapon has strengths and weaknesses.While we’re still waiting on Resident Evil Village (let’s be honest and say anything at this point related to the game would be awesome), since it’s that time of year, you’ll probably want to revisit the game that re-vitalized the series in Resident Evil VII. To get out of the Merchant's cave, you will have to fast travel out. The spell will teleport you to the Merchant's cave. The teleport spell can be found inside the Sleeping Giant Inn on the bar. How does the teleport spell work? And how do you get out?:

Adds the Merchant's theme when in his cave. Adds a new merchant from Resident Evil 4 into Skyrim.

Welcome! This mod brings the Resident Evil 4 Merchant to Skyrim! And he also comes with some of his iconic lines!

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